When Cory and I were working through the thematic elements of our piece, we already knew we wanted something dynamic and fresh. So we turned to the realm of the electronic for inspiration. What we found is that, for one, we wanted Dub-Step, and also that unlicensed Dub-Step is terrible. So we searched onward through youtube, to creative commons , and even so far s to reach out to popular Dub-Step DJ Skrillex, but no luck. It just so happened day of final audios, killer tracks came out with a Dub-Step album, and it was good. We then mixed that to our time and to our interview tracks, and we had a working audio track.
In the coming work sessions we refined a lot of the audio to fit cues that we needed to hit the dynamic feel of our boards. Conversely, we changed a few of our compositions to meet the audio. Whatever really made the piece its best.
EvanW_MD211
Friday, December 9, 2011
More Material
In trying to create dynamic elements we hit a lot of bumps in the road when it came to getting a good environment to capture the ink drops. Issues like glares camera shakes and auto focusing reared their heads a couple of times. But we did find ways to side step these. Re-shoots and tricky music editing cleared up most of the problems and left of with some pretty great set pieces.
Friday, December 2, 2011
SFF Materials
For the Sarasota Film Festival my partner, Cory Fanjoy, and I are working on a project that really combines the tactile and digital in very dynamic way. So in order to get started with those we took some footage of ink drops, blots, and runs to use as elements.
Tuesday, November 8, 2011
LIGHTS!!!!
20 THINGS I
KNOW ABOUT AFTER EFFECTS LIGHTS …
1-Which type of light would be
best to replicate a bare light bulb?
A Point
Light
2- How do lights affect 2D and 3D
objects differently?
2D layers
are not effected by lights.
3- What is Ambient Light?
An ambient
light evenly illuminates in all directions.
4- How is an Ambient Light
different from a Source Light?
An ambient
light evenly illuminates in all directions, while the source has a definite
cone.
5- What is a Parallel Light, and
why would one use it?
A point
light lets you aim the light rays and is very helpful in getting even
illumination while still having an effect based on the angle of the light and
layer.
6- Describes what happens to the
illumination of an object as it moves away from a light.
The light looses
intensity.
7- What happens to a layer as it
rotates away from the light source?
8- Describe a light's Cone Angle.
The angle at
which light moves from it’s source.
9- How do I move the light
without moving the POI?
Hold down Command
10- How do I move BOTH the light
AND POI at the same time?
11- Which type of light is the
ultimate 'FILL' light?
Ambient
Light.
12- What does the term 'Diffuse'
mean?
The spread
of light receiving layer
13- What does the term 'Specular'
mean?
Reflective
properties
14- Can a precomp layer cast
shadows?
15- What are the 5 requirements
that must be met for shadows to work?
1) A
nonambient light must be aimed at two layers.
2) The light
must have it’s “Cast Shadows” on
3) The layer
casting the shadow must have it’s “Cast Shadows” on
4) The
receiving layer must have it’s “accept shadows” on
5) Space
between the layer casting the shadow and the layer receiving the shadow.
16- As objects get closer to the
layer receiving it's shadow, does the shadow get sharper or more diffused?
Sharper
17- If a layer's 'Light
Transmission' is set for 100%, how does that affect the layer?
18- A 'GOBO' is like a stencil
placed in front of a light. Does the layer have to have an alpha, or can
the luminosity of the image work?
The layer
does have to have an alpha channel
19- Adding lights really slows
down the render of a scene, what are 3 things that you can do to speed up
visual feedback?
Pre-Comp,
Resolution, or size of the comp.
20- Can I adjust the brightness
intensity of a light below the value of 0?
What happens if I do?
Yes, It takes light out, even from other sources.
Tuesday, November 1, 2011
Photo First Pass Critique
My critique was very constructive.
I need to fix the consistency of speed between the car and the ball, I need to move the boy back and thus the opening shot, as well as to check the curves of the shot. Having the ball and the car different speeds creates a very noticeable discrepancy in the movement that pulls you out of the scene. By moving the boy back, I can create a more interesting composition throughout as well as having more background to work with. I can see all of these working really well.
A few notes that I expected, and have been working on, was the quality and edges of the layers. A full resolution and some more time with in Photoshop should smooth that out. Nothing too crazy, but very helpful.
I need to fix the consistency of speed between the car and the ball, I need to move the boy back and thus the opening shot, as well as to check the curves of the shot. Having the ball and the car different speeds creates a very noticeable discrepancy in the movement that pulls you out of the scene. By moving the boy back, I can create a more interesting composition throughout as well as having more background to work with. I can see all of these working really well.
A few notes that I expected, and have been working on, was the quality and edges of the layers. A full resolution and some more time with in Photoshop should smooth that out. Nothing too crazy, but very helpful.
Friday, October 21, 2011
Art Network
Time Warp!
These are my images I picked for the camera study. Shorpy is a great site. Look at all that resolution.
I chose this one simply because of the imagery and the story it could tell. Romantic comedy breakup scene? Probably. But I also liked the simple movement I could imply with little buggy and walking woman.
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- This interest was of interest to me just for animation possibilities. The boy, the ball, the street, the cars, and the buildings can all be layered. I’d love to tell an all-American story of a boy and baseball. This could be a really great action shot with subtle movements with the boy and the ball.
I chose this image because at first glance it reminds me of an adventurous rapscallion exploring the docks against his parent’s will. Upon further reflection, I see it more of a desperate struggle to survive, as this child seems very drowsy and tired, which a story I’d like to tell. My only withdraw about selecting this one is how out of focus the background is and the layering and animation problems that may evolve from that. But other than that, I would layer 4 or 5 times separating the boy and the dock with the man on the right with the boats in the back with the far background.
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